![]() ![]() This can be achieved if the secondary battery was continuously firing for 45 seconds. The maximum bonus to the secondary battery from this activated effect is +50%. Activated effect: the accuracy of the secondary battery on a priority target gradually increases with the continuous firing of the secondary battery.Changed the mechanics of the bonus to the maximum dispersion of secondary battery shells fired at a priority target:.-10% to the dispersion of secondary battery shells.-10% to the secondary battery reload time.Activated effect: -5% to the main battery reload time and +5% to the dispersion of shells fired by enemies attacking your ship for each active fire set on your ship.Added a bonus: -15% to the reload time of the Airstrike armament (including the one of anti-submarine defense aircraft).Activated effect: -0.5% to the reload time of the Repair Party consumable for each potential damage value received, equal to the ship's total HP.Added an activated effect: Ship consumables reload 5% faster while the ship's AA is activeĪdded a new skill (instead of Enhanced Anti-Torpedo Protection):.Added a bonus: +10% damage caused by depth charges.Added a bonus: +7% to torpedo protection.The skill is replaced with "Brisk": increases your ship's speed by 10% while undetected.Added a bonus: +15% to the fragmentation damage area of main battery and secondary battery shells, as well as HE rockets and bombs, when firing at submarines. ![]() Please note that the names and characteristics of some skills can be changed during testing Battleships skills Line 1 Some skills also had some new effects added for the purpose of countering submarines, which will become available in Ranked battles starting in Update 0.10.7 During this time we collected a lot of feedback and statistical data and, based on it, we both worked on balance and improved or replaced non-popular skills. More than two updates have passed since the last commander skill changes. The final information will be published on our game's website. Announced adjustments and features may change multiple times during testing. Please note that all information in the development blog is preliminary. ![]()
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